Wednesday 22 February 2012

If I Were A Pirate...

I must begin by stating, with the exception of this disclaimer, the content of this post is directly quoted from a friend of mine, I added the images for lols. We shall call him 'Mr E' (Mystery, geddit?).

So, I've been a pirate pretty much constantly since I was desperate to have my own copy of Hitman: Blood Money, which I had failed to finish at a friend's house back in 2006. After torrenting 4 different copies of the Spanish demo, I finally got the hang of spotting a decent torrent from a virus-filled pile of troll, mounting and burning iso files and cracking the installs. Since then I've probably downloaded thousands of episodes of TV shows, films, albums and games. By far the biggest contributor to those numbers has to be TV. The regular shows I'm addicted to that only air in the US; House, Boardwalk Empire, 30 Rock, Californication etc. as well as entire back-catalogues of TV shows such as Lost, Frasier and the Star Trek series.


Some Films Just Repel Money


The films that I download are nearly always the newest DVD releases, usually US rips, which means I can watch them a full few months before the DVD is released in the UK. On occasion, I'll have a craving for a certain film, or as I've been doing recently with Nicolas Cage, torrent every reputable film an actor/director has done in order to binge. Some people justify their torrenting by saying they only torrent "bad movies" that they wouldn't pay to see in the cinema. What they're really saying is "I want to see this, but I don't want you to see me seeing it. Unless it's ironically."

I used to torrent every game I could, the last successful torrent being the point-click Jurassic Park game late last year, but before that there is a yawning gap all the way back to Dawn of War II in 2009. I do not torrent games anymore.

The same goes for music, I tend to either buy physical albums from the bands I adore because I enjoy having an actual copy, usually special edition copies. Sometimes I might hear a song I don't recognise and torrent the album just to listen. If I like it, I keep it and listen a lot. If I don't, it falls into the near-endless bucket that is my iTunes library where I get no enjoyment from it.


So that was me, Pirate King, and my torrenting activities circa 2006-2011. So what's changed? Well, I've been repeatedly enlightened by the wonderful and truly insightful Jim Sterling. He has, with his recent Jimquisition mini-series on Pirating (hosted on The Escapist, check it out), altered my perspective on pirating. I used to be of the mindset that "if it's free, why not?" However, with my new enlightened outlook on the subject, I am disavowing as much torrenting as I can in favour of the On-Demand Revolution.


Here's my piracy situation at present:

--> I barely torrent music anymore, I've bought more CDs in the last year than I have in the last 5

--> I do NOT torrent games anymore, specifically because of Steam (more on that later)

--> I do still torrent some films, but that will change soon

--> I still do and will continue to torrent those regular US-shown TV shows.


And here's why I've changed:


On-Demand is the hot stuff.


I'm sure most people have seen, via Facebook, a few of their friends start a 1 Month free trial with Netflix recently. I signed myself up as well. Now, whilst Netflix UK is only offering a very limited (mostly Bollywood) supply of movies to stream for only £6 a month, the idea really hit home with me. Yes, it's been around for ages, along with it's chief competitors Amazon On-Demand, Hulu, SkyGo, iTunes etc, but I'd never given it much attention because, frankly, it wanted my money and torrenting didn't.

But £6 a month....for all the reasonably new (as well as lots of classic) films and TV shows you could want to watch, streamed straight to your PC or PS3, XBOX, Wii or even your smartphone. That's far too good to ignore.

Currently, Netflix has a dire selection due to licencing issues, but that is set to improve. The other companies I mentioned offer a similar service, however I have yet to explore any of these alternatives. The important point, the revolutionary point, is the business model. It is, as I understand it, thus: Netflix buys a TV show or film from the studios, and distributes it as many times as demand calls for, without expending our planet's natural resources to press and distribute discs. Each member pays a flat rate, so the more members the more Netflix has to spend on procuring more content. It can only get bigger and better. In my mind, the entire company is effectively some servers, a Purchasing department and a PR department. And it's the bloody future.

The same model has been seen for years, iTunes has done exactly the same for the music industry. Since the iTunes Store became the nearly-endless pit of music that it is today music piracy has plummeted, mine included. Now, whilst I don't use the iTunes store, I am a big fan of it. Selling music, games, apps and even films and TV episodes to anyone, regardless of whether they own an 'i' product.

Steam is the exact same model, but for gaming. A digital store which functions by spending money acquiring games, and then selling them endlessly as demand dictates. It has completely removed my desire to torrent ANY game, especially indie games like The Binding of Isaac. I picked this great game up on Steam for £1.85, barely the price of a pint. Why quibble that amount of money? If you say you can't afford to pay that to a bunch of indie developers making such wonderful products and torrent it instead, then what business do you have owning a PC? Surely the several hundred pounds of PC you're reading this on could be better spent elsewhere. £1.85 is so little money I even felt bad after playing the same for nearly 20 hours; I wanted to buy it again, just to give the developers some more money. So I bought it for a friend instead.


Some of you might be thinking why I, currently unemployed and penniless, would be willing to ignore the free option for the paid. The simple answer is convenience. Steam, iTunes, Netflix, they all provide the content for much less than a high street shop, and they do it instantly. Granted, your internet connection might affect that somewhat, but you can't argue with 25% off the RRP of new game titles such as Skyrim and Modern Warfare 3. Or an entire new album for £7.99. Or an entire month of TV and film for £6.

This is a ridiculous thing for people to be ignoring, and why I feel a tad ashamed that I've continued to torrent when services such as this are so readily available. I strongly suggest you head to Netflix and take advantage of their free month trial, just remember they'll begin to charge you automatically after 30 days (though, you can sign up, then cancel the same day, and still use it for the next 30 days). Similarly, if you're a PC gamer and you don't have Steam....well, I can't really believe you exist so I shan't patronise you. And everyone knows about iTunes. [I would post links, but let's face it, we're the Google Generation, do it yourself]


So it would appear that the industry has ever base covered then. Not entirely. There is still the matter of international On-Demand services. Currently, the BBC, ITV, Channel 4 and Five all have on-demand services, but they're not available outside of the UK because of licencing issues; stupid, backwards licencing issues. (Example: did you ever watch live TV at uni on your laptop without a TV licence? Congratulations on breaking the law, I know I did!) The US has similar on-demand services, Hulu, Amazon and iTunes to name a few. The problem, for me at least, is with the lack of international legality. I can't watch The Big Bang Theory legally in the UK without waiting an arbitrary number of weeks for it to be shown on E4, and some shows like House, just don't get shown in the UK, unless you wait 2-3 years and are watching Five during the mid afternoon because you're unemployed.

It seems to me that there is a gaping hole in the market for a company or companies to bridge the gap, legally. Torrenting has been doing it illegally for years now, with my full support. Because of the vast differences between the TV industry in the US and in the UK there is very little compatibility. Were a company such as Netflix to bridge this gap, possibly by charging their members an extra few pounds a month, they could bounce shows from the UK to the US and vice versa. Surprisingly it truly is a two-way street, something that was made very clear by the latest instalment of the BBC series Sherlock. Many Americans enjoy this show, and I'm sure quite a few had to resort to less than legal means in order to watch it.

My take-home message is this; stop torrenting if you have the means to procure your entertainment in a legal fashion. It's always your consumer responsibility to seek out the best deals, but free is not the best deal because of complex economics and pie charts regarding money flow and something called 'synergising backward overflow.' If you haven't got the means to take advantage of these cheaper-than-crotch-shots services, then sell your PC and feed your family.

If you continue to torrent for whatever reason, I'm not judging you in the slightest, but do try to ween yourself off them. Nobody wants the feds breaking down your door at 3am to seize your all-MLP hard drive and count the number of episodes you've watched. Each one takes a year off your life, so I've heard....


Oh, and yes, we all would:


Tuesday 14 February 2012

Star Trek Online


Guess what? Another MMO went Free-To-Play on Steam at the beginning of February. Naturally, I jumped at the chance to squeeze into a Lycra bodysuit, pin on a comm badge and holster my phaser.


MMOs as a concept, baffle me. Something that I touched on in my DC Universe Online review. The idea of buying a game, and then continuing to buy the ability to play it just doesn't make even a modicum of sense to me. Clearly, I'm in the minority, judging by the sheer gargantuan success of MMOs including World Of Warcraft, EVE, Everquest etc. Therefore I shall be putting my prejudices aside for the time being.

Developed by Cryptic Studios (City of Heroes/Villains), using their Cryptic Engine, Star Trek Online is set during the 25th century - a turbulent time in the Alpha Quadrant, some years after the events of Star Trek: Nemesis. The Federation and Klingon Empire are at war. Threat from the Romulan Star Empire, the Borg Collective, Hirogen hunters and many other smaller enemy factions are ever-present. Not to mention that the shape-shifting Udine (formerly Species 8472) are larking about impersonating high-ranking members of every faction's military, causing the breakdown of all hopes for a diplomatic solution.


How much? Oh I get it free during the game? Lovely.

It is into this world that you are thrown. As a low ranking Star Fleet officer you are given command of a star-ship, as the Fleet needs every available ship on the front lines. You are issued missions from various NPCs across the map, in standard MMO style. Some missions progress the main story line, which has been divided into handy 'episodes' used to help track your progress through the story and even be replayed at leisure. Other NPCs chuck out the standard, monotonous fetch quests etc that all MMOs have for resource collection/experience farming. These, I ignore. There are also PVP queues that can be accessed from any common area, but owing to the structure of the game (to be discussed later) they're barely worth any attention.


Even this doesn't do it justice.


Pretty standard MMO stuff then. The interesting aspects of Star Trek Online, as with all MMOs, comes from character creation and combat.


Character Creation

The first choice to make is career path. Are you a Spock, McKoy, Kirk or Wesley Crusher? The three paths, Tactical (Red), Engineering (Yellow) and Science (Blue) will be fairly familiar to many MMO players. Tactical focuses on combat buffs and aggressive abilities in order to ramp their DPS, Engineering focuses on support powers such as fabrication of turrets and shield generators, and Science officers provide healing and crowd control abilities. I chose Engineer.

Next, you are asked to choose your Race. Human, Trill, Bajoran, Vulcan, there are many to choose from. You are also presented with the opportunity to create your own entire species, from physical attributes to four specific character perks. I chose this option. I saw no reason to not indulge in every part of customisation, even down to the colour of my character's eyes and nails. Because I can. And that level of customisation, of sculpting an avatar into a being you created and you own, is what I love most about RPG games.



Spines? Yes please, two rows.


With my character styled to out-the-arse levels of detail, I was thrown right into the tutorial (narrated by the wonderful Zachery Quinto I might add) which leads you through a ground combat section, teaching you the basics. More on that later. Upon completion of the tutorial, and a few other sections of story progressing and 'go-here/press-this' mission etc. you are commissioned as a Captain, and given your own ship.

Here's the second level of character creation. There are three classes of ships; Cruisers, which are general warships set up to be balance between speed, damage and survivability, Escorts, smaller and faster than Cruisers, with more fire power but weaker shields, and Science Ships, with high shield strength but weaker hulls, focusing on abilities. Each one of these ship classes reflects the character classes, but does not mean all Science Officers only do well in Science Ships, as your own abilities have little effect on space combat. I picked Escort and stuck with it through the ranks, however it is easy to swap from one class to the other when you receive a free ship token from the Admiral upon reaching rank 10, 20, 30 etc.



Here's mine, she'll do 0.5 past light speed.


A word on the levelling system. It's simple enough to grind, easy enough to level without grinding and great for streamlining your class by choosing different upgrades. By assigning low ranking members of your crew to carry out missions on-board or elsewhere in the sector you can generate resources and XP without even playing the game, as they carry out these missions in real time.

From this point onwards everything is down to you and your character. As I've stated, there are story missions, daily missions and the PVP/PVE arenas to fight in. The stars are the limit.



Space Combat

Holy woah.

Do you remember watching any of the Star Trek series or movies and wishing you could be in the captain's chair, barking orders at your bearded First Officer to 'engage evasive manoeuvre Alpha Epsilon 3 on your mark?' Well, Star Trek Online pretty much has that to a tee. Space combat is great. The encounters are all within fully 3D maps, allowing for everything you could think to do with your Star Ship. Cloaking, tractor beams, evasive manoeuvres, torpedo spreads, tachyon beams, boarding parties, they're all incorporated somehow. I would liken it to Star Trek Legacy, because that's what it is, but with a ton of extra abilities and tactics thrown in to expand the opportunities in each battle. Also, it's Archer free!



Least threatening pirate queen ever.

Two examples of how you can engage in space combat. I am currently Level 32, using a Defiant class (the one from Deep Space 9, also Worf has one. Photo below) which is an Escort rammed to the bulkheads with narrow firing arc/high damage cannons and not a lot else. Generally my tactic is to come at an enemy, usually a Romulan D'Deridex at present, with all power to weapons, forward shields at max and all offensive abilities activated (increased rate of fire, damage, area of effect). When in range a tacyhon beam depletes their facing shields, my cannons hammer down the rest and expose the hull. At this point I activate my tractor beam, to hold them in place and deal light damage over time, as I come about and fire a full spread from my aft torpedo launcher, striking massive damage against their hull.



This is Worf. Worf is displeased.


One of my fellow captains chooses a different, but equally effective approach. He is currently in command of an Excalibur class Cruiser, fore and aft torpedoes, several phaser banks, but not as nimble. Because of the firing arc of phaser banks, there is one specific way to broadside an enemy where both fore and aft banks overlap and can deal near continual punishment to shields. Once his enemy's shields are down, a quick turn and a few torpedo spreads is all it takes to finish them off.



U.S.S. Akkan. Does not play well with others.


Both of these tactics have Star Trek written all over them. I can recall scenes in films and episodes where nearly all of those manoeuvres have been done, which is what makes them all the more satisfying to do in game!

Space combat demonstrates that the three ship classes clearly occupy the same character types as the three Character classes. Escorts are focused damage dealers, Cruisers can take the punishment and manage threat control whilst Science Ships heal allies, cripple enemy movements and bolster allied weapons.

I love this more than Ensign Crusher loves stupid jumpers.

Your space combat abilities come from a wonderful system of Bridge Officers (or BOFFs). Each ship has slots for Tactical, Engineering and Science BOFFs, with each class of ship favouring one over the other two in numbers. My Escort has two tactical, one engineering and one science. These BOFFs are recruited or bought during the game and serve as your bridge crew during space combat. They are also able to accompany you on ground missions by joining your away team. As you progress in rank you increase the number of BOFFs you can have at any time. When completing missions, destroying enemies and achieving certain objectives you earn XP for your own progression but also BOFFXP, which is used to increase the abilities of your BOFFs. Once you have spent a sufficient amount of BOFFXP on an officer, you can choose to spend resources to promote them. When promoted, a BOFF gains access to the next tier of abilities, both space and ground. This added an element of loyalty and a real essence of being a proper Star Fleet crew.



Ground Combat

Ever played Star Wars: Knights of The Old Republic 2? Well, ground combat is like that on a quality-free diet. It has limited FPS appeal, awkward ability cooldowns, over-zealous AI that want's you and ONLY YOU dead RIGHT NOW, despite being out numbered 5-to-1 and having all four of my away team shooting the crap out of it. For me, it's mostly a case of "Fine, STO, I will do your 9000th corridor rail shooter-esque away team mission, so long as you let me back into space in the next ten minutes."


Flee! Flee from my poorly-executed combat mechanics!....Or don't.


Sometimes the non-combat ground sections are just awful. For example, I went back in time to stop the Devidians from stealing a meteor (I think...I blew it up, close enough). I met Bones, and he was a dick. The guy made me do the most ridiculous fetch quest. First, I had to find a Barmaid, then she told me to go talk to Bones again. So back I went, across the map, to find him. He then told me I needed to make a Nerve Tonic to calm the Barmaid's nerves so she would tell me what transpired before my away team and I arrived. Back I go to the Barmaid to give her a Nerve Tonic, which I didn't have, and she directs me to the Bar. Here, I am presented with five tiers of choices regarding the composition of said Tonic. Not a clue. Not a bloody clue. So I made one, gave it to the Barmaid, bitch doesn't like honey. Well fuck. Space bees make shit honey, apparently. So back I trotted to Bones who proceeded to tell me everything the Barmaid liked about drinks. And I mean everything. I had to start taking notes to get it all down. Eventually I sort of had an idea of what she would want, so I went back to the Bar to make the drink. Needless to say, she didn't like it. I had to repeat the note-taking exercise four times. I wanted to kill Bones.



Even the Ghost-Busting missions didn't make up for it.



PVP Combat

Don't even bother. The Federation-on-Federation training exercises are barely running, due to lack of interest, and when they are there's always some uber-rank with a plasma mini-gun wasting everyone else. The space combat stuff is basically the same, no one understands how to work as a team so no one survives very long.

The fact that you can't even unlock a Klingon character slot until level 25 means there is about an 80:20 split in players in favour of Federation, which means PVP never, ever gets going.

On the rare occasion that PVE has worked, it's been pretty cool. We hunted a Romulan fleet, lead by a ship similar in design to the Scimitar seen in Star Trek: Nemesis. It didn't resemble it for long:


Kaboom.



Bad Stuff

The game features an in-game shop, the C-Store, where actual money with the Queen on it and everything can be exchanged for C-Credits. These are used to purchase new ships, equipment and even pets to follow you around, something that I absolutely cannot understand people spending money on. This in-game currency worth real money irritates me. It's clearly another way to continue to make money from a product, especially since it's now FTP, and I understand that. However, I'm not paying £15 to find out what the hell is inside every single one of the 56 Cardassian Lockboxes I have sitting in my inventory. It might be driving me insane.


A dog is for life. But apparently not for Sulu.

During peak hours the game has started to become a tad sticky but not unplayable. This is probably due to server strain, and for the first time a few days ago I was asked to wait in a queue before there was room for me to play. It took a full nine days of FTP status for that to happen, about 9 times as long as it took DCUO, thank god. Minor issues really, the servers will calm down after a few weeks.


Good Stuff

There are some great little things that I enjoy about this game. It patches a little bit every loading screen, something which all MMOs may do, but DC Universe Online certainly did not. That bastard made me wait for nearly 20 minutes every time I wanted to play it. However, the game does take forever to load certain maps, most probably due to heavy usage.

Some time and effort has clearly gone into making direct and indirect connections to the various iterations of Star Trek. Admiral Janeway, Ambassador Picard, Spock, Kirk, Sisco they're all in the game somewhere, mostly just by name. I get warm and fuzzy feelings when someone references an episode that I remember. Hell, you can even replicate Feline Supplement 74, the cat food Data gives to Spot. I do love attention to detail like that.



Overall

Yep, nice space combat, ground combat that I can deal with til it goes away coupled with rewarding progression and a highly detailed universe; all good things. Not much to say visually, it's alright on the ground but nothing special, much better in space however. It's an MMO, so longevity is usually a case of money but seeing as it's FTP I don't really see an end to my enjoyment. I'll take breaks, but I feel certain I'll come back to this again in the future.

Go get it, it's free for Kirk's sake!


A Final Point

Y'know Star Wars? The most popular franchise in the history of ever? Well, I'm nearly bored of it. There are so many games based on, admittedly, an excellent universe, that there's very little new ground left to cover. Unless you start making games based upon the colossal amount of fan fictions and other "novellas" based on the lives of the characters, characters children, children's children, pets, accountants etc. and I really don't want another Star Wars Christmas Special fiasco to be frank. Which is why this game appeals to me so much. It's a relatively new universe for me. Yes, I've seen large chunks of TNG and I'm currently re-watching all of Voyager, but I'm in no way saturated with Picardicles, not by a long shot. It's this freshness coupled with highly enjoyable space combat and rewarding gameplay that has stolen over 50 hours from me in the last 15 days. Thoroughly recommend to all MMO fans as well as anyone who's always wanted to play an MMO but morally objects to paying more than once for a game. Also, Star Trek fans of all sorts.